Monday, January 10, 2011

Alpha Room



Alpha Room is a role playing game where you are trying to escape a room before your captor returns by looking for clues and tokens and keys, etc. throughout the room.  As quickly as I discovered the game Alpha Room, I also discovered the cheats to beat the game.  Why?  Why would I want to just memorize all the cheats and beat the game on my first sitting?  That seems like I have defeated the purpose of gaming:  to challenge while entertaining.

Alpha Room 9, When Greatfullded LVLED UP!



So I am not really video game person myself. What is the affinity for gaming, both online, hand-held, or gaming system? Having grown up in the era of Pong (and I didn't even like that), I really don't understand these games like Alpha Room. I guess for me it just seems so unreal and 2 dimensional (or maybe even 1 dimensional). I was a pretty good athlete: good with my hand-to-eye coordination, and yet I could never seem to do well with Pong, Frogger, or Ms Pacman. Now with Alpha Room, Mortal Combat, Mario, and the like, I seem to be even worse than the youngest peeps in the family. What's up with that?

As a family with many children now, we have multiple gaming systems: Wii, X-Box, X-Box360, Nintendo, DS and lots of computers and online gaming such as Alpha Room. I still like the hands-on games to virtual gaming. Now I have gotten into the Wii Party Games a little, and I want to do more with the Wii fit, but I think I enjoy that stuff more because it is more "hands-on" with the hand held controller and the balance board that use your motion to run the programs.

I am surprised at how long it has taken for gaming to evolve. What major changes have happened in the gaming world recently? This Alpha Room, how is it different than the games of the past? I mean really different! Where's the virtual reality stuff with the helmets or visors that make you in the game like in the movies? I remember playing a bubble popping game back in the mid 90's where your body's motion, detected via digital camera, would pop the bubbles floating around you on the screen. So why are we just now getting Kinnect? Wouldn't Alpha Room and Call of Duty and all of your other favorite games be so much more fun if you were the controller? Why don't our games use that technology that we had over 10 years ago already?

Alpha Room looks inviting and keeps you hooked by earning new levels with more tools, etc. as you spend more time on it. What is amazing to me is finding out how many people enjoy going online to find all the cheats for their game so that they can sit down and open up all the special features and beat the game. Then what? You have to sell that one and buy another? Where's the challenge in that? Where's the fun? So let me know, what is the draw for Alpha Room or whatever your favorite video game addiction?